![]() ![]() If caster: HasScepter() and not victim: HasModifier( "modifier_oaa_requiem_allowed ") then If victim: HasModifier( "modifier_oaa_requiem_not_allowed ") then If ability_name = "nevermore_requiem " and (modifier_name = "modifier_nevermore_requiem_slow " or modifier_name = "modifier_nevermore_requiem_fear ") then name_const = "modifier_fountain_invulnerability " then FilterManager:AddFilter(FilterManager.AbilityTuningValue, self, Dynamic_Wrap(ModifyAbilitiesFilter, "TuningValuesFilter"))įunction ModifyAbilitiesFilter:ModifierFilter( keys) FilterManager:AddFilter(FilterManager.TrackingProjectile, self, Dynamic_Wrap(ModifyAbilitiesFilter, "ProjectileFilter")) ModifierGained, self, Dynamic_Wrap(ModifyAbilitiesFilter, "ModifierFilter ")) LinkLuaModifier( "modifier_elder_titan_natural_order_correction_oaa ", "modifiers/modifyabilitiesfilter/natural_order_a ", LUA_MODIFIER_MOTION_NONE)įilterManager: AddFilter(FilterManager. Natural Order magic resistance reduction correction: LinkLuaModifier( "modifier_faceless_void_time_dilation_degen_oaa ", "modifiers/modifyabilitiesfilter/time_dilation_a ", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier( "modifier_oaa_requiem_not_allowed ", "modifiers/modifyabilitiesfilter/requiem_fear_a ", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier( "modifier_oaa_requiem_allowed ", "modifiers/modifyabilitiesfilter/requiem_fear_a ", LUA_MODIFIER_MOTION_NONE) Requiem Fear duration manipulation and Requiem Fear immunity: This module is for modifying vanilla abilities and modifiers through filters without reworking them completely ![]()
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